00		mem addr (+ $7E2F00)
01		compare value @ mem addr, skip NPC if not within range
		d0-3	max value
		d4-7	min value
02		NPC pack (* 6 + $CC0000)
03		NPC type
		d0-3	if == 15, monster(s)
		d5		use sprite index
		d7		enable event trigger?
05,04	event script pointer

if not monster(s)...
06,07	X,Y coord
08		sprite index (if 03d5 set, else skip)

else...
06		level of monsters
07,08	X,Y coord of 1st monster
09,0A	X,Y coord of 2nd monster
0B,0C	X,Y coord of 3rd monster

2nd and 3rd monsters are optional; terminated by 0xFF

///////////////////////////////////
LEVEL 18 (Rabite Forest, from CCJ)

32 03 10 
8F 00 0E 
01 
04 08 
8D 0D 
49 1F 

32 03 10 
8F 00 0E 
01 
88 2C 
FF 		terminate npc string

32 		
4F 		d0-3
		d4-7
16 		NPC set (* 6 + $CC0000 = NPC set)
8F 		d0-3
		d4-7
00 0E 
08 		level of monsters
04 08 	X,Y coord of NPC 0
8D 0D 	X,Y coord of NPC 1
49 1F 	X,Y coord of NPC 2

32 4F 16 
8F 00 0E 
08 		level of monsters
88 2C 	X,Y coord of NPC 3
FF 		terminate npc string

FF 		terminate map string

///////////////////////////////////////////
LEVEL 811 (Castle City Jad, Weapon/Armor)

38 		mem addr (+ $7E2F00)
00 		d0-3	if mem addr >=, skip NPC
		d4-7	if mem addr <, skip NPC
				if d0-3 < d4-7, branch to $C27AE4
				else skip NPC
9B 		NPC set
A0 		NPC type
		if & 0x0F == 0x0F, monster (else, non-monster)
		d4	
		d5	
		d6	
		d7	enable event trigger
60 81 	event pointer
47 07 	X,Y coord of NPC 0
13 		sprite index (in set)

38 
2F 
9B 		NPC set
A0 
87 89 	event pointer
47 07 	X,Y coord of NPC 1
13 		sprite index (in set)

20 
1F 80 
A0 50 41 
0B 09 
22 

FF 

//////////////
// NPC sets //
//////////////
00		Ninja Master
01		Night Blade
02		Gal Bee
03		Lady Bee
04		Queen Bee
05		Magician
06		Wizard
07		High Wizard
08		Dark Priest
09		Necromancer
0A		Evil Shaman
0B		Slime
0C		Slime Prince
0D		Grell
0E		Grell Mage
0F		Shape-Shifter
10		Rabite
11		Battum
12		Bound Wolf
13		Battum, Zombie
14		Battum, Molebear
15		Molebear
16		Rabite, Myconid
17		Magician, Machine Golem
18		Assassin Bug, Poron
19		Assassin Bug, Gal Bee
1A		Assassin Bug, Gal Bee
1B		Rabilion
1C		Needle Bird, Chibi-Devil
1D		Chibi-Devil, Harpy
1E		Harpy, Armor Knight
1F		Chibi-Devil, Evil Sword